The Fansite Conundrum

This story is a difficult one to write, as it has some significant implications for this site more broadly, but it needs to be written. It’s a lengthy story but one well worth reading if you’re interested in the relationship between the media, MMO game developers and those who blog / tweet / discuss those games on forums.

The boundary between ‘media’ and ‘blogs’ has been blurred, if not removed, for years now. This site is essentially a blog, but its founder, and writer of this article, is a freelance writer / journalist of more than ten years standing. Over the past 18 months, Bioware have certainly fed information out to those interested on a regular basis, albeit with an unsurprising bias toward the US market. Over that time the word ‘fansite’ has sprung up repeatedly, used as a catch-all term for any site devoted to covering SWTOR. It’s fair to say I’ve struggled in a big way with the term ‘fansite’, as I for one am not sure I’m a fan of SWTOR – my job is to make that call when it’s released and report both the positive and negative aspects of the game and any wider issues surrounding it. Sure, I’m excited about its release and yes, we have writers even more excited about it – but to categorise broadly our discussions as those of a ‘fansite’ isn’t valid.

It’s in that context that I was a little surprised at an email I received from David Bass, Bioware’s Senior Community Coordinator.

Let me reproduce it in full, as sent to an unknown number of ‘fansites’ – essentially anyone that’s downloaded the fansite kit:

Details of email to fansites removed at request of Bioware

This agreement does contain a bunch of reasonable stuff around intellectual property, trademarks and hate speech etc. There’s no argument there and Bioware, LucasArts and EA absolutely have the right to protect their commercial interests at that level. What has surprised me with the email is the assertion that those who don’t sign the agreement will receive no official promotion from Bioware. They of course don’t have to promote anyone, but what they’re saying here is that even if you write the most glowing review of SWTOR in existence, if that review is on a site with advertising, then it won’t be linked to.

It also ignores the fact that most mainstream gaming sites are commercial interests, so I’m assuming Bioware will not be officially promoting IGN’s review of SWTOR, or a Wired Magazine feature on any impact SWTOR will have on MMO gaming culture. If such promotion does occur, then the so-called ‘fansites’ cop a double-whammy from Bioware. First. they have to agree to not make any money from their site and second, their larger competitors get a free run. Yes, I understand that for most ‘fansites’, trying to take on the big players is not the focus. It certainly isn’t for this site, but it’s probably safe to say most sites want as many people to read their work as possible. A percentage of those may like to at least cover their costs, or like yours truly, raise enough revenue to pay more writers and/or increase the very modest pay of the current writers. That’s my gripe – and the basis for me today shooting some questions off to David Bass at Bioware, with a very prompt response:

TOROZ: Are you requiring mainstream sites such as IGN, Wired etc etc to sign the agreement? If not, why do smaller sites with a journalist on staff such as mine, need to sign an agreement preventing running a game- specific site as a commercial concern? Put another way, aren’t you preventing competition by restraining small sites that rely on word of mouth when compared to the mainstream sites.

David Bass: There’s a big difference between press and fansites. Fansites are those who cover SW:TOR exclusively, as TOROZ does. IGN and Wired are press, and therefore they have a completely different process (and have to go through EA and Lucas in order to get anything). The benefit of being a fansite is that you get a direct line to BioWare (i.e. Me).

TOROZ: Given the requirement of signing the agreement in order for Bioware to link to a story, what mechanisms will be in place to ensure fairness in promotion i.e. isn’t there an inherent risk that sites critical of the game will receive minimal coverage officially anyway and those sites who unquestionably repost Bioware info get all the traffic?

David Bass: There are no “mechanisms” in place to ensure fairness; everyone’s entitled to his/her own opinion, of course. Clearly we’re not going to link to an article that’s four pages of non-stop bashing of SW:TOR. But if an article is detailed, well-written, and fair, there’s no reason why we couldn’t promote it.

TOROZ: Will sites who sign the agreement have preferred access to new information from Bioware i.e. different embargo times, earlier briefings etc?

David Bass: No.

__________

So there you have it. For what it’s worth, it seems I’ve already signed this agreement because I downloaded the Fansite kit. That said, TOROZ definitely doesn’t meet the benchmark for compliance given we run advertising (to pay our writers and cover costs). Therefore, we’ll have to work that little harder to keep up with those who are compliant as we’re not guaranteed the same degree of responsiveness from Bioware. That may not always be a bad thing.

Over to you: do you think Bioware’s fansite terms are reasonable? I’m particularly interested to hear from the already burgeoning SWTOR fansite community, a proportion of which run advertising. What will you be doing in regards to the agreement?

UPDATE: After some robust discussions with the ever-responsive David Bass, I can vouch that there’s a real willingness to look at these issues and in the case of TOROZ we’ve chosen to take the route of being classified as ‘media’. Every site is different obviously. The response overall to the story so far has been mixed, with around half of people saying we should have just negotiated to take the media route initially and that we obviously weren’t careful enough in reading the Fansite Kit terms. The other half agree with our stance and that sometimes the boundaries between the media and consumer aren’t as clear anymore. Either way, these are issues that are best sorted prior to launch so that the ground rules for coverage are clear. In our case, Bioware have now provided that clarity.

Building Flashpoints and EA’s quarterly results

This week, Jesse Sky, world designer for The Old Republic walks us through the art of building, designing, and combat in Flashpoints from Star Wars: The Old Republic.

Bioware’s team of writers must work very closely with the world design team to get through the painstaking process involved with creating a Flashpoint in The Old Republic. Starting with an idea, the writers then go through a gruelling process of peer reviews and rewrites until they have a solid and entertaining story for the flashpoint. This is where Jesse Sky’s team come in. The world design team then starts on a dry erase board tossing up ideas about how the feel of the Flashpoint progression should be, moving the player’s party from spacious outdoor or large indoor scenery to tight claustrophobic hallways and caves.

Sky says “Once we’ve decided on the structure of the mission, we start building. At this point, we become concerned with your visual experience. It would be a shame if the whole mission took place in a series of identical hallways, right? We strive for a lot of visual diversity in the environments. For example, the Taral V Flashpoint takes you through a jungle, an exterior outpost, and then deep into an Imperial research facility.”

Another focus of the world design team will be the combat in the Flashpoints, bosses and mini bosses seem to be plentiful in these story-driven instances. “The real challenge of building a Flashpoint is balancing momentum with storytelling,” says Sky, who also talks about not just having endless amounts of  “Yard Trash” enemies standing around waiting to be slain in the middle of your path to bosses and loot but to have a compelling reason to keep pushing against enemies. “The combat experience in Flashpoints can differ radically from combat in the open world. We aim to tightly integrate the story with the types of enemies the Flashpoint calls for, their AI behavior and their abilities, creating unique scenarios seen nowhere else in the game,” say lead combat designer for The Old Republic, Georg Zoeller, who Sky brought in to elaborate on combat design in the Flashpoints.

Zoeller says “Flashpoints also feature some of the toughest combat challenges in the game. Flashpoints in The Old Republic will require a full group of players to succeed.” Zoeller goes on to talk about how a full team of players won’t be enough to get you through these epic instances due to the difficulty of the enemies and the coordinated teamwork it will require to conquer these intelligent and deadly foes.

What sets Star Wars: The Old Republic’s Flashpoints from a standard “Instance” or “Dungeon” in other MMO’s is the immersion and character development involved with these difficult trials. Sky points out that you shouldn’t feel like a part of a loot machine, instead like the Republic Hero or Sith Champion you are. It’s also been said that Flashpoints will have a play through time of 90 to 120 minutes for a party complete from beginning to loot-rewarding end.

Be sure to check out the full article here.

EA held its quarterly meeting on February 2nd and talked about costs, subscription quotas, and release date time frames. EA CEO John Riccitiello denounced the rumor of $300 million in development and production costs of The Old Republic. Riccitiello says that with 500,000 subscribers at launch the game would be substantially profitable, and anything north of 1 million would be very profitable for EA. EA CFO Eric Brown says the game will drop in 2011 but after EA’s fourth quarter of 2011, which ends March 31st, so we’re looking at April 1st through December 31st.  I personally think The Old Republic will drop on the 34th anniversary of A New Hope, May 25th.

You can get more info here at GameSpy.

Flashpoints review and release date rumours

This week’s article reviews Star Wars: The Old Republic’s Friday update of last week on the new Flashpoints, story-driven instances that require a party to undertake the mission. They are much more difficult than your average solo quest, but will produce greater loot and rewards. Bioware released a new video for the Taral V Flashpoint along with a new Flashpoint page addition for the game systems area of it’s website.

Taral V is a mid game Republic only Flashpoint where teams must recover a navigational computer on the planet. The navigational computer will allow the Republic to navigate the dangerous Maelstrom nebula where the Emperor’s space station sized prison is holding a Jedi who is critical to the war effort.

The new game systems page also lists several other Flashpoints. The Esseles and The Black Talon are both early game Flashpoints, Esseles being Republic and Black Talon being Imperial. Republic players will be defending the Esseles from Imperials, as the Imperial players will be assualting the Black Talon to regain control from a rouge captain. They will both have important choices for the player character’s story to be made at the conclusion. Mid game Flashpoints will be Taral V for the Republic and Boarding Party for the Empire. In Boarding Party the team of Imperial players must track down and capture an escaped high-level Republic prisoner and prevent a bold attack on the Empire. Directive 7 is an end game Flashpoint for both the Republic and Imperial factions. In this Flashpoint, insubordinate droids have created a technology that could bode destruction for both the Republic and the Empire. Both factions are sent to a remote moon to quell the droid rebellion before it is too late. All the info and details on the flaspoints can be found here on SWTOR’s game systems page.

More rumored than news, The Old Republic will not be released in the spring of 2011, but in the fall. Specifically September, while Bioware is maintaing that it will be released in the spring. The gaming industry website MCV says “Devlopment sources” from SWTOR have told them it will be September before the game drops. A September release will put TOR into the social life ending period of fall 2011 which is already heavily stacked with games from the industries biggest players. Bioware will most likely denounce or confirm this rumor at Pax East in March. Fans may get the info sooner, when EA’s Q3 FY 2011 shareholder meeting is held. This is where they will release their quarterly schedule of major titles.


Introducing: Alec Bailey

It’s with great pleasure I introduce TOROZ’s third regular writer, Alec Bailey. From Oklahama in the USA, Alec will be primarily doing news reports. Here’s a snaphot of Alec:

Alec has been a gamer for more than 16 years starting with a NES and a Gameboy. Being a huge RPG fan, which most likely comes from his first real addiction: Pokemon, Red version. Alec has played every game Bioware, Obsidian, and Bethesda have made and beat Mass Effect, Mass effect 2, and Dragon Age at least 10 times. He also enjoys gunning down helpless noobs at FPS games such as Black Ops and Killzone.

Alec has been a Star Wars fan since the first time he saw A New Hope at the age of 8. He has played almost every single Star Wars game and read a modest amount of the EU (mostly comics). He is also proud to be a geek and loves everything that comes with being one, such as the endless amount of useless knowledge he has obtained.

Alec has also played nearly every MMO from EQ to FFXIV but, is proud to say that out of all the MMOs he’s been addicted to, World of Warcraft was not one of them. Alec’s play style is usually main or off tanking. He loves helping out new players with quests and helping them get a grip on the game. He will be rolling a Trooper Vanguard as well as a Jedi Guardian.

Alec is a self proclaimed Playstation fanboy. Any like-minded individuals are invited to send their Playstation friend invite to Emo_Slayer. Alec is enrolling in college in February. He is majoring in Game Design.

Again, a big welcome. Alec’s first story on flashpoints will be up later today.

Flashpoints unveiled, Taral V glimpses

Bioware have announced a key component of SWTOR: Flashpoints. Group-based missions with decision-driven mechanics, they’re essentially your traditional dungeon instance but with potentially a little more nuance. Because decisions / story drive next steps, then your experience will be slightly different each time – at least until you’ve run it a handful of times.

The Taral V instance is the one briefly showcased, have a look for yourself:
[Read more…]

Planet Quesh unveiled

The ever reliable Friday update has come along, this time giving some information on the planet Quesh. You can check out the full Holonet entry for yourself here.

I really like the storyline underpinning Quesh – the combination of precious chemicals, Hutt cartel and defending against the Empire has all the ingredients of a great PvE and PvP scenario.

For the Republic!

Come GET some!

Wow! Not since the ‘Hope’ trailer have I been this jazzed.  Troopers ROCK!

Some people recently asked me what the heck a trooper was, and I was like…what? Then I had to think about it. Besides the iconic stormtrooper/clone trooper, how many people actually know where the original word ‘trooper’ came from? According to the Oxford English Dictionary, a trooper is a private soldier in a cavalry or armored unit.  Almost anyone who has seen movies has seen images of cavalry, right? John Wayne’s works like ‘She Wore a Yellow Ribbon’ and ‘The Undefeated’? You know, the guys on the horses? Charging in to save the day in the nick of time? What? You DON’T? Sheesh…what do people learn these days…?

Ok, back to basics. Cavalry units, that is soldiers who fought from horseback, were generally thought of as elite forces, separate from the rank and file of infantry, artillery, etc. That fits this new update from Bioware to a ‘T’. These soldiers of the Republic are anything but common. And the video… I won’t ruin it. Just…watch it. Watch it NOW! Even if you plan to play Empire, you need to see this stuff:
[Read more…]

Finally: a good bad guy!

What is it with the bad guys always becoming weenies? I mean, come on, Darth Vader was the ultimate bad guy. Star Wars, The Empire Strikes Back and Return of the Jedi were notable films in a lot of ways, but the main focus was always Darth Vader. He was big, clad in black and very scary with his mechanical breathing and that nasty little thing that he did when someone displeased him. ‘I find your lack of faith disturbing’. THAT is bad guy. Sure he wimped out at the end, the love for his son undid him, redeemed him and let him die a Jedi. That was the whole point of the Star Wars story, Episode 1-6, the fall and redemption of Anakin Skywalker. But… Why are all the other bad guys only bad guys for a while and then become weenies?

Ok, let’s look at Exar Kun. Jedi who becomes a Dark Jedi, bad news bad guy, right? Wrong. Sure he wreaks havoc for awhile, and then his base is discovered, he gets obliterated and turned into a Force Shade. And then what happens? Several thousand years later, he gets beaten and destroyed by a group of student Jedi, not even full blown Jedi Knights. Talk about going out with a whimper… *sigh*

Lets look at someone different, a non Force user. Mitth’raw’nuruodo, more commonly known as Grand Admiral Thrawn. He was probably the best bad guy ever created for Star Wars. He didn’t need the Force, he was just that good, always three or four steps ahead of everyone else. He was not about fighting for the sake of fighting. To quote one of his subordinates, ‘Thrawn always stood for order’. He wasn’t a proponent of the New Order, he wanted a stable galaxy, and the Rebels upset the galaxy. So he fought the Rebels. The only time that he was outfought was when two of his enemies outsmarted each other and wound up working together against him in the novel ‘The Last Command’. And then he died knifed in the back? By his bodyguard of all people…? Aw COME ON…! *Double sigh*

I am not even going to go into Isard, Prestage, Zinj, the list goes on and on… They are all weenies. Dangerous for a time and then they went out with whimpers. Whatever happened to bad guys you feared? Darth Vader was scary, Emperor Palpatine was scary in Empire Strikes back and Return of the Jedi. Malgus at least seems scary at the moment, but will he too go the way of the weenie? I hope not.

Ok, we come to last week’s update. A new timeline, ‘Rebirth of the Sith Empire’ and a new bad guy. The first Grand Moff Odile Vaiken, is long dead by the time of The Old Republic, but his legacy is the strong and overwhelming Sith military. Born on Korriban, and utterly loyal to the Sith, Vaiken seems to be a new direction in the evolution of bad guys.  He is skilled, intelligent and loyal. He was not in it just for himself, he wanted his empire to succeed. And to die the way he did, on the bridge of a Star Destroyer in battle, well, that was anything but weenie like. Wait a sec… Star Destroyer…? Hmmm… *evil grin* Very few problems cannot be solved with a Star Destroyer in orbit.

We had some good news this Friday as well. It looks like we are going to see more of Darth Malgus now, with the announcement of a new book, based on him. I truly hope they do not do what they did to Anakin. I don’t care if the man has issues. I want evil. I want blood! I want guts and horror and war and carnage! I want my bad guys to be bad guys! Not weenies!

To sum it up, Sith and servants of the Sith have always had to lose in Star Wars. The good guys always win in Star Wars, maybe not right away, but always in the end, the good guys win. But… Um… Who ARE the good guys in The Old Republic? The Republic with its fractional corrupt government or the Empire with the Sith leading it and all the stuff they do?  With the massive amount of reviews that were dropped on us recently, we have received some hints that there may not BE any ‘good guys’. It all may be shades of gray. And that is typical Bioware, always the moral choices with lots of room for interpretation. I for one can’t wait.

If Odile Viaken is any indication of the sort of people who follow the Sith Empire now, well… I look forward to fighting them as Republic and fighting beside them as Empire. They will make great allies and enemies. Memorable ones, and that is what we want. We don’t want weenies.

Well, what do you think? Are the bad guys going to go out with bangs or whimpers? And bad guys may be either Republic OR Imperial.

A christmas gift suggestion: Darth Toaster

I had a friend post a link to this on Facebook:

Unfortunately it’s only available in the US and Canada but aside from that, what’s not to like 😉

You can buy it here.

It’s also a great opportunity to wish all TOROZ readers a happy festive season if that’s your thing. A special call-out to the growing community on our forums!

We’ll be still posting over the entire time and expect to see a big ramp-up in 2011 from us.

Five new inhabitants revealed

I think I’m far from alone in being excited to see new inhabitants revealed. It has always been the background characters that have been some of the most fascinating aspects of Star Wars, to the more there are in SWTOR the better.

The five revealed this week are:

Terentatek

Vine Cat

Sith Pureblood

M3-M1 Medical Droid

S3-F5 Inclement Condition Probe

The Sith Pureblood will probably generate the most discussion out of the five, but all of them are encouraging additions to the SWTOR club.

Your crew in SWTOR: new details

Bioware in their regular Friday update have released some more info on how your crew will work for you in-game.

Essentially your crew can take part in gathering, crafting and missions on their own. Whether it’s gathering / salvaging alongside you during a fight or solo diplomacy missions, your crew are set up to assist even when you’re not in-game yourself.

Have a look for yourself:

As someone who’s obsessed with fishing and First Aid in WoW, I’ve been waiting for more info on this stuff. Without gushing too much, I think what Bioware have announced with crew skills, crafting and gathering is a major improvement on anything else out there in MMO land at the moment. From the information at hand, they’ve managed to pull off an engaging, well integrated side game that will strengthen the overall playing experience. That’s all you can ask for really.

Latest poll results: we like to solo

The second of our ongoing polls has wrapped up. The question this time was around likelihood to join a guild, and if so whether the focus in the guild would be social or serious progression. The results:

The outright winner was soloing, although nearly half of respondents are going to join a guild, with 25% doing it for the progression, the rest for the social interaction. Interestingly, one in five are unsure of what they’ll do. That’s likely to be the cohort who maybe haven’t been in a guild before or who haven’t comprehensively played an MMO before and so don’t know both sides of the equation (solo or guild).

There’s certainly plenty of guild talk on our forums and the oceanic guild listing continues to grow, so there’s no doubt guilds will play a central role. That said, the claimed story-centric focus of SWTOR means that solo or ad-hoc team questing will be a very appealing option as well.

Thanks to all who voted, and the new poll is now up on the site – this time the subject is oceanic servers.