Star Wars swimwear: R2 in a bikini (sort of)

Here’s a phrase that probably hasn’t been used that frequently in the English language until recent times: R2D2-inspired female swimwear.

For US$85.00 you can own a one-piece swimsuit titled Artoo, that provides a huge nod to the diminutive droid. According to the vendor there’s big demand for this product. Am I the only one who doubts any of the orders have come from females?

Bioware ask for community input: Jedi Consular

Bioware have opened voting to the SWTOR community on naming one of the advanced classes for the Jedi Consular. You have the choice of the status quo (Jedi Wizard), otherwise it’s Jedi Sage, Jedi Seer or Jedi Adept.

For what it’s worth (which is not much), I’ve voted for Seer. That said, I’ll be happy with any outcome that isn’t wizard. To me that title is one of the most non-Star Wars labels you could possibly come up with. Encouragingly, the vote so far reflects that attitude, with Wizard garnering less than 3% of the vote, with Sage leading at 55% and Adept next on 22%.

Anyway, the main thing is, jump in and vote down the Wizard or make a hopefully feeble attempt to save it 😉

Bending a few laws until they squeal

Well, last week we found out a few more things about one of the most beloved classes in Star Wars. The smuggler has always had an odd place in people’s hearts. The rogue has always been a particular favorite in role playing games of all kinds. Everything from the burglar, to the pickpocket, to the tomb raider and the assassin, have been played in all kinds of games. Sometimes they have a heart of gold and sometimes they have a heart of ice. And sometimes, they are both, depending on the circumstances. Smugglers have a place near and dear to the hearts of Star Wars fans, due in no small part to a carpenter who was given an audition on the spur of the moment. The man who defines ‘smuggler’ for my generation, Harrison Ford, the man who played Han Solo.

Everyone remembers Han Solo, the king of all smugglers. Even if he was down on his luck during the original trilogy, he was still (supposedly anyway) the greatest smuggler of the time. He either had the fastest ship in the galaxy or the fastest tongue. No doubt about it, he was an incredible pilot with great luck at times and absolutely abysmal luck at others. Han was always more my favorite character than Luke, because Han would do whatever it took to win. Luke always had those pesky scruples get in his way. Han was always more pragmatic. He lied, he cheated, he stole. And when it all came apart, he pulled his blaster. He was sneaky. Come on, how many of YOU would have imagined to hang your ship on the back of an Imperial Star Destroyer’s bridge tower while trying to escape it? And by the end of Return of the Jedi, he is shown as truly a good man, not just in it for money. Romancing a princess never hurts either.

A lot of thought obviously went into the smuggler class in Star Wars: The Old Republic. Jedi can live in a perfect world, where they can do the right thing every time. Smugglers have to survive however they can. And if that means a few pesky local regulations, or Imperial decrees get ignored or tramped into the dust? Who cares as long as the smuggler gets what he needs? That may be the goods delivered on time, a ‘special’ job done for the Republic, or simply getting out of a cantina alive after a deal goes wrong. Or it may be something more. Why do people smuggle? In most cases, perhaps 90%, it is economics. I have actually met a couple of people in real life who I am almost absolute certain were smugglers. One of them said something to me that stuck.

She said: “The money is good, but the main thing for many people is the thrill. You are doing something that is against the law. Maybe the law is stupid, maybe it isn’t. But what you are doing is against the law. There is no denying the fact that there is a thrill involved in pulling it off, in showing that your skill is more than the skill of the law enforcement agents.” But then she laughed. “The money doesn’t hurt either.” I never saw her again after that. I never found out her last name, and I am never likely to – it was twenty years ago.

For her and people like her, it was a game, a game with incredibly high stakes. A game with a large element of danger involved. A game where, if you make a wrong move at the wrong time, you are caught, or worse. This is the mindset that Bioware seems to have been shooting for in this game. If so, they seem to have hit the bull’s eye from what we have seen.

The smuggler advanced classes that Bioware revealed last week seem to fit Star Wars to a ‘T’. The gunslinger and scoundrel advanced classes sound like a lot of fun. The scoundrel is the sneaky one. A ‘stealth belt’ and  a scattergun sound right up my kind of alley. But for other types, those who like the Wild Bill Hickok type, the gunslinger is for them.

It is odd, gunslingers were never really heroes. People like Wild Bill Hickok, Jesse James, Billy the Kid, Wyatt Earp and others, were anything but heroic. The Hollywood ideal of two men with low slung guns facing each other in the street at high noon is complete rubbish for the most part. Yes, Wild Bill did it a couple of times, but he was crazy. And anyone going up against him was also crazy. And the thing about the gunfight at the OK Corral? According to several sources, half of the Clantons were not armed when the Earps and Doc Holliday arrived. Some fair fight.

But that is the point. Why fight fair? If it is a matter of survival, almost anyone who has ever been shot at will tell you the same thing. HANG scruples, rules, laws or anything else. Give me something solid to hide behind while I gun my enemy down. That part of the smuggler class is very realistic.

These are not stand up fighters, although they can. These are not heavily armored enough to take whatever punishment is dished out at them. And they don’t have some hokey religion and ancient weapon to give them an edge. What they have are their wits, their skills and their nerve. And now, we have seen the ship as well.

The XS Stock Light is based on the old Ebon Hawk from Knights of the Old Republic. Just looking at it, it looks fast and powerful. The fact that it has two turrets and missile launchers will help out when those pesky cops and Imperial patrols start getting too close. The fact that it has smuggling compartments is also a plus, for when you are either caught red handed, or need to hide something. Just as long as you don’t have to hide yourself in one of those compartments. Even if that was a classic scene, Han, Chewie, Luke and Obi Wan sneaking into the Death Star inside one of the Millenium Falcon’s hidden compartments, I don’t want to reprise that scene.

Oh and speaking of that. What is Bioware thinking? The companion for the smuggler is going to be a Wookiee? Aw man… How unoriginal can you get? I mean he is obviously NOT Chewbacca, but still…sheesh.

Over to you. Do you want to be scum and villainy? And if so, heart of gold or heart of ice?

The biggest Star Wars: The Old Republic demonstration to date

The folks over at Torocast have a 30-minute video of the PAX 2010 preview of SWTOR by Bioware. The footage is raw and there are some glitches, but it’s one of the most in-depth demos to date.

Thanks to Darka on our forums for starting the conversation on this. There’s an enormous amount of information to digest, but what’s apparent overall is that this is a game that’s now got some well-matured aspects. The boss-fight demo was particularly interesting – one jarring aspect for me was the constant laser barrage sound, which I can see will get pretty tedious pretty quickly. It’s a small criticism though in context of everything else displayed.

Check out the smorgasbord for yourself:

SWTOR PAX 2010 Presentation from Brandon Miletta on Vimeo.

So – what say you? Post your comments here or join the forum discussion.

Space Combat in SWTOR: a glimpse

It’s been the hot point of discussion over the past month or two in SWTOR circles, and things are about to get much hotter. Bioware have released a trailer of the space combat component of SWTOR.

As you’ll see in the trailer below, it’s looking like a mighty nice aspect of the game, particularly given that a lot of people see it as purely a bonus in the MMO context. Sure, it’s space combat on rails, but it still looks like a heck of a lot of fun and appears to faithfully continue the pedigree of previous space combat games in the Star Wars franchise.

For all of the 40 seconds or so of actual combat footage, there seems to be some variety in there and the intro section is also interesting in that it shows how NPC interactions work a little more.

If you haven’t already, check it out for yourself:

So – who’s excited? Or do you see it as a diversion from the real game? Let the debate begin! There’s also a dedicated thread on our forums.

Sith Sunday – SWTOR in the news

1. From the official SWTOR site: the Mandalorian Wars get a lore update, and new playable species are announced. Sith Pureblood (Sith Warrior), Zabrak (Sith Inquistors), Miraluka (Jedi Knight) and Mirialans (Jedi Consular) are the four newies.

2. From the SWTOR forums: some nice debate on holiday events being included in SWTOR, a thread on silencing negative SWTOR reviews, and the Aussie / NZ guild thread continues to grow.

3. From our own forums: A bit of a Starcraft 2 discussion, the start of a chat on the new playable species, and more talk on the now settled Real ID fiasco over at World of Warcraft.

4. We’re still really keen to list Oceanic guilds and have improved the look of our guild listing. Drop us a line if you have one!

Time to fight!

Well, it’s official. And yes, I admit I had a geekasm when they announced that Star Wars: The Old Republic would include space combat. Yes, I even went ‘squee’. Can you blame me? Most of my fondest memories are of X-Wing, TIE Fighter, X-Wing vs TIE Fighter and X-Wing Alliance. What can I say? I am not a pilot in real life. With only one eye that works right, I will never be a pilot in real life – certainly not a very safe one anyway. So I do simulations – that way, if I crash the ship, plane, tank, whatever, all I have to do is reset the game or reload the level. But I do love flying. And there is something about flying in space, even simulated, that draws one in, and holds one. I still play Battlefront II, mainly for the space combat aspect.

We don’t know a lot yet about what space combat will involve. What we DO know is that it will involve ‘hotspots’. Will these be instances? We don’t know. It is touted as an ‘alternative gameplay experience’. Does this mean it won’t be a mandatory part of the game, for those people who seem strange to me who don’t like flying games? We don’t know. There is a lot we don’t know yet.

Many people seem to be holding out for a free flight simulator like X-Wing Alliance was. I admit, I am one of them, but I am not holding my breath. The problems in the Jump to Lightspeed expansion for Star Wars Galaxies shows just how bad twitch based flying can be in an MMO. There were parts of it that were quite enjoyable, mixed in with mindless grind, mindless grind, mindless grind, mission and then back to grind, grind, grind. I always enjoyed tweaking my birds for maximum efficiency, speed, firepower, you name it. And I enjoyed making life miserable for Imperial dogs. But free flight is a big enterprise. How many items were there to program in Star Wars Galaxies: Jump to Lightspeed? Hundreds if not thousands or more. Ships, asteroids, space debris, planets, stations, nebulae… you name it, it was there somewhere.

An alternative is the gamestyle of games such as Rebel Assault, or like the gun turrets in Knights of the Old Republic.  This is a game or mini-game where you have no control over the movement of your ship, you just blast everything in sight as quickly as you can. Some people call these games rail flight simulators for a good reason- your movement is set, you can go around and around, but nowhere else. If you shoot fast enough, straight enough and pick the right targets, you will survive and progress to the next level. If not, there is always that handy ‘reload save’ feature.

Most games that have come out since the dawn of video games have been one or the other of these. Some of them have been a mix. In Space Invaders, Galaga, Centipede and the like, you could move a bit, but not much. You were on rails, but you had the ability to move your ship or whatever in a limited area. Then there were games like Defender and Asteroids where you had free control to move your ship anywhere on the screen. But those were rarer from what I recall, admittedly, I only played some of those games. I was mainly a Galaga fan. And I still am. I loved getting three ships in a line to blast the enemy three times as fast.

So… What will we see in the Old Republic? We don’t know yet. It may be a free flight simulator like X-Wing Alliance, but what are the odds? Those are incredibly hard to pull off well. Most of the space simulators that are made never make it past a week on the on the store shelves and wind up in the bargain bin in two weeks, and then the trash can in three. Will it be something like Star Wars: Empire at War, where you control each ship from afar? Will it be something like Lego Star Wars where you had a tighter view, but a top down one designed for console players? Or will it be something like Rebel Assault, where you could shoot up things to your heart’s content, but never deviate from your flight path? I personally hated that kind of game play. I like to have control of what my in-game thing is doing, whether it is a tank, a plane or a spacecraft. The top down games always seemed… off in some way to me, if that makes any sense. The far view in Empire at War was fun, but again limited in what you could order your vessels to do. There was simply too much other stuff going on to have a lot of controls for things like say, fighters.

Bioware and Lucasarts will likely give us more information fairly soon, especially since after the announcement at Comic Con, many of us needed to change our pants and wash our faces to get the froth off. But no, we are not fanatics. Just dedicated. We do know that there will be space battles, we know that there will be larger vessels than the player ships. We are told that we have to ‘blast our way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles that will evoke memories of some of the great Star Wars™ space battles.’ (quote from Sean Dalhberg) What does this mean? We don’t know. But knowing Bioware, they are unlikely to market Space Invaders: Star Wars style.

For myself, my dream is another flight simulator like X-Wing Alliance, but harder. I want to fly around, get on an enemy’s tail and stay there while he maneuvers frantically. I want him to sweat while I pump enough laser fire into his hull to make him a pretty cloud of scattered atoms. But then, I am not a nice person when I fly. Good thing I only do it in games. I quote a famous man: ‘A fighter pilot finds the enemy and shoots him down, everything else is rubbish’ -Manfred Von Richthofen (AKA the Red Baron)

And yes, I have to say it again. SQUEE! As soon as that issue of PC Gamer comes out, I am on it like a X-Wing on a TIE.

Over to you, what kind of space flight would you want to see? Free flight like X-Wing Alliance or SWG JTL, rail flight like Rebel Assault, top down like Lego Star Wars, far view like Star Wars: Empire at War, or something in between?

Photo courtesy of Retro Gamer.

Sith Sunday – SWTOR in the news

It’s been a rather big week for SWTOR news this week – the larger number of people involved with beta-testing is certainly creating some momentum, including on our own forums:

1. Bioware released a music trailer (more on that from us later in the week), an in-depth developer blog on music in SWTOR, and the seventh issue of Blood of the Empire.

2. From the TOROZ Forums Part 1: There’s been some enjoyment of Star Wars-related humour, including the Yoda TomTom video and the classic Chad Vader series.

If you’ve got some favourite Star Wars humour we’d love you to share it. We’re already excited about some of the comedy that’s likely to come out of SWTOR.

3. Darth Hater have hit their first anniversary and are giving away booty. Happy birthday folks!

4. From the TOROZ Forums Part 2: Scottyy posted a link to a leaked video of skill selections for Imperial Agent and Bounty Hunter classes:

To Beta or Not to Beta

It's time...

Ok, the day has finally come. Lucasarts and Bioware have finally announced game testing for Star Wars: The Old Republic. We are approximately 10 months from launch and from what we have seen so far of the game in demos and videos, it looks remarkably well polished and ready to go for a game just out of alpha stage.

The usual computer game stages run: alpha, closed beta, open beta and then release. For anyone who might not know what those are, alpha stage is in house development, tweaking, testing and revamping. Computer program beta testing is when a company allows people outside the company to try the program.  A closed beta is by invitation only, such as what Bioware is running at the moment. These stages are usually less polished, less complete and often have gaping holes in places that need to be found and fixed. One of my favorites was in the beta for a game called Global Agenda where if you fell through the map, you wound up upside down on another map. It was annoying at the time, mind you and they fixed it fast. But looking back it was hilarious. The whole point of a beta is to find the problems that the alpha stage missed so they can be fixed.

Open betas are usually for games that have a large multiplayer section, or games that are totally multiplayer, like MMOs. The point of an open beta is also to find bugs, crashes and other potential fail points, but also to stress test the servers. Nothing is more annoying in a MMO that you pay a subscription fee to every month than having it say ‘I am sorry, the servers are full’. Or worse, being in the game and not being able to move because of the transmission lag. Or the game launcher crashes due to a massive influx of players. All of which I have had happen in various MMOs since my first, Star Wars Galaxies.

There are of course problems with betas. The public sees things that can sour them on the game. I have taken part in several closed and open betas for games and have to say that after the betas, I bought one of the games. None of the others held my interest. This is one problem, another is that beta is not about getting to play the game before anyone else. Many people see betas as just that, an advance showing and in some ways they are – but the point of a beta is to find and fix problems, not to have fun. You can have fun in a beta, I have on several occasions – but it is also a lot of work.

First you have to find the problems. These can be game-breaking bugs such as crash to desktop errors. They can be as obvious as a hole in the ground where the code doesn’t show and your avatar falls through and keeps falling. Or they can be as subtle as a single misspelled or wrong word in a quest dialogue box that sends the player to the wrong place to do the quest. Or even worse, the quest location icon shows the wrong place. That can get very aggravating. They want all of these things fixed before launch, not that they can be, but they seriously want to try. Most of the problems I found in betas were somewhere in between. But then comes the really not fun part.

You have to report the bug, in as much detail as you can possibly achieve. Sometimes you have to try and repeat the bug. If it is a game crash, was it your system or the game engine? That hole in the ground that your avatar fell through? Is it easy to find or hard? Is it on a critical quest path or off the beaten track? Either way it needs to be addressed, fixed if possible, blocked off somehow if not. And yes this means you have to read every single line of quest dialogue. Often two or three times. Then you have to run every single quest. It is a lot of work, and most of it is boring as all get out. And whatever work you put into the game, usually gets wiped every week or two, or will definitely be wiped when the game launches. It wouldn’t be fair to regular players otherwise.

Now, the fun part. You get to see the game before almost anyone else. That is cool. You get to try the game before anyone else, which is very cool. You get to be a part of a living, breathing entity and watch as it takes shape. You get to meet other, like minded players, and sometimes those relationships last past the launch of the game.

But the main focus of beta testing, is the testing. You are not there to have fun, although you can. You are not there to meet people, although you can. You are there to find and report problems to the development team so they can be fixed. Many people seem to forget that. Beta testing is not just about playing the game. It is work, hard work. It can be incredibly rewarding when you go into the game later and say to yourself: ‘I reported that, and they fixed it, sweet!’ It can also be incredibly annoying: ‘What? They haven’t fixed that hole in the floor of this instance yet? Geez it’s been there since the beginning of beta…” Some problems take longer to fix, and some problems simply can’t be fixed. But the job of a beta tester is to find the problems and report them so the development team knows what is wrong and where.

I for one, hope to get an invitation to the closed beta portion of Star Wars: The Old Republic. I hope to be able to give hands on help to the development team in creating this piece of Star Wars history. I hope to play a trooper and see just how effective a heavy repeater can be against those pesky lightsaber wielders. I want to play an Imperial agent and snipe enemies of the Empire down from cover. I want to help balance and tweak the game so it is as epic as I believe it can be when it launches.

Do you want to take part in the beta? Why or why not?

Jon Stewart interviews George Lucas

Via the Kansas City Star: The Daily Show’s Jon Stewart will be interviewing George Lucas as part of Celebration V, the festivities marking the 30th anniversary of The Empire Strikes Back. The event kicks off on August 12th at the Orange Country Convention Center in the United States.

The obvious question: how do we get Jon Stewart to fire some SWTOR questions at George Lucas? Sure, it wouldn’t be the most appropriate forum but public occasions like this are too good an opportunity to miss. Jon Stewart is obviously a Star Wars fan so is it too big a stretch to think he might be counting down until SWTOR is released 😉 You can actually submit your own questions for the interview – so get cracking!

Sith Sunday – SWTOR in the news

It’s hard to do a roundup of SWTOR news at the end of a huge week like the last one has been, but here goes:

1. The Wall Street Journal has a great article contrasting financial reform in the United States to some Star Wars lore of a similar vein.

2. For the comic-obsessive (like me), there’s quite a swathe of Star Wars comics on the way.

3. We’d love you to download our iPhone / iPad app. For a buck you help employ writers passionate about SWTOR – that HAS to be a good deal 😉

4. The big part of the week’s E3 announcement was the Hope trailer. Aside from our own opinion, there’s this one and this one to name two. Even the Christian Science Monitor has an opinion.

To top it off, here’s an interview with Lead Writer, Daniel Erickson:

Announcing: iPad and iPhone application for Star Wars The Old Republic News

Over the past two months that our free TOROZ Reader app has been available, we’ve been rapt at the level of interest it’s created. Every day a handful of people at least have downloaded the application so they have a simple way of browsing SWTOR news. Over that time we’ve been working on a Pro version and we’re pleased to introduce it today.

What are differences between the two versions?

You can read all about both the free and Pro versions here, but essentially the Pro version looks a little different, is iPad native and contains a wider variety of feeds including more general Star Wars topics.

How much does it cost?

US 99c / AU$1.19 – of which we get 70%, which will be used to expand the site’s coverage and to pay our writers. We believe it’s a small amount to pay to support independent writing on SWTOR 😉

Does this mean the free version won’t be updated?

Not at all: we’re fully committed to both versions but we need to generate some revenue to ensure we can afford to keep improving both apps!

So it’s over to you – if you’re after a simple but effective SWTOR news browser, then get installing! As always, if you have a SWTOR site you’d like added to the app – let us know.