Help re-create A New Hope

A big thanks to Darka on the forums, who posted a link to Star Wars Uncut. It’s a great crowdsourcing project where anyone has the opportunity to recreate a 15-second slice of the original Star Wars movie.

Whether it’s Lego, live action or Star Wars figures, you can end up part of a fan-generated replica of A New Hope. Some of the results are superb, others are hilarious and some are both. I for one am now desperate to see the final product – it will have to be one of the viral movie efforts of the decade. Check it out for yourself, or view a couple of sample scenes right now:

Star Wars Uncut – Scene 455 from igor petrov on Vimeo.

Star Wars Uncut – Scene 264 from Keith Browne on Vimeo.

Star Wars Uncut – Scene 257 from Craig Gleason on Vimeo.

Sith Sunday – SWTOR in the news

1. Bioware have announced a new planet that’ll be featuring in SWTOR: Voss.

Voss is an independent planet populated by Mystics who are major wielders of The Force, but know nothing of its existence. Sounds rather intriguing.

2. From the official SWTOR forums, there’s some interesting discussions on prestige classes, whether role-playing fansites serve any purpose, and a great introductions thread for Australian and New Zealand SWTOR players.

3. Whilst talking forums, we’ve set up our own. They’re very simple, which concerned us initially but the feedback has been great to date, and there’s already a good community building.

4. We’re also running a new poll on our front page, asking you whether a guild is going to be front and centre for you in your SWTOR experience. The results from the first poll were:

No big surprises there although one has to wonder about the people who voted that they hate either game.

Sith Sunday – SWTOR in the news

1. SWTOR’s Principal Lead Systems Designer writes a piece on MMO design and (surprise) how happy he is with the playability factor of the game. He also has some interesting thoughts about the multiplayer conversations for solo content and the community aspects of crafting. And if you think it’s easy writing as a developer, check the post’s comments to see the level of analysis every discussion generates. That’s a good thing of course.

2. PC World looks at the rumours of SWTOR coming to the XBox – personally I’d like to see them support Macs natively before developing for consoles, but I’m certainly not holding my breath in that regard.

3. Darth Hater had one of the more amusing April Fools jokes for the week.

4. Mos Eisley Radio keep churning out their special brand of podcast, with Episode 16 hitting the streets.

5. We’re still looking for writers wanting to be (modestly) paid to write for us. We have a writer debut coming up this week but could still use a further person. All the details here.

BioWare announce launch window for SWTOR: April 2011 at earliest

There’s not a lot to be surprised about in the announcement from BioWare:

While we have not announced a specific date, we can confirm that we are targeting a spring 2011 release for Star Wars™: The Old Republic™. We’ve got a lot of exciting updates and reveals planned throughout 2010, including the first-ever hands-on testing for the game. It’s not too late to sign up to be a game tester, so go to www.swtor.com/tester and sign up today. We can’t wait to share more about the game with you as we progress through the year, so make sure you stay tuned to the official website for details.

For those of us not in the USA, ‘Spring’ starts there around the 21st April, so that’s the earliest we’re likely to see the full launch. There’s always the chance of BioWare surprising people and launching early (pre-Xmas 2010 anyone?), but it still provides the greatest clarity to date.

You can follow the discussion on the announcement on the official SWTOR forums and we’ll have more to say on the launch in coming days.

Over to you: is ‘Spring’ 2011 a reasonable timeframe – was it what you were expecting?

More information on Jedi class released

jedi-oct2009BioWare have released their Holonet entry for the Jedi class. Die-hards won’t find anything particularly earth shattering in the information but it certainly fleshed out what is likely to be the most popular class in SWTOR. The SWTOR forum thread on the announcement has been pretty subdued to date – it’s certainly been one of the most discussed classes so probably no surprise there.

We’ve still not nailed down the first playing class we’ll take on, and don’t feel any more certain after this information. That’s not necessarily a bad thing – it’s more a case of they all have a hell of a lot of appeal.

It’s also worth having a read of Gamespot’s Q&A with BioWare’s director of production Dallas Dickinson and senior game designer William Wallace.

Over to you: are there any surprises for you in the info update or is it pretty much as you expected?

Want an Australian SWTOR gaming server? Sign the petition

Anyone with some MMO gaming experience under their belt will know the frustration of ridiculous ping times if playing on US or European servers. There’s a petition running to make it clear the level of Australian interest in local servers. If you want to join the throng putting their hand up for lag-minimised play, then head over here.

BioWare responds on beta-test selection for Mac users

I few days back I wrote about being excluded from the beta-test, due to trying to sign-up on a Mac. Sean Dahlberg, BioWare’s Community Manager, has followed up with a response:

I wanted to apologize for the previous response you received in  regards to your issues signing up for STAR WARS™: The Old Republic™. While we recognize that there are other operating systems and platforms available for games today, our development is specific to the personal computer (PC) using the Microsoft® Windows® operating system at this time.

Our technology provider for the system scan is not compatible with a Macintosh running Windows, so we are unable to validate your system for testing at this time. For the purposes of providing the most stable testing environment, we are currently limiting our testing participants to those using the Windows operating system on a PC. At some point we will be evaluating compatibility with the Macintosh running Windows and we may put out an additional call for testers at that time.

We apologize for any inconvenience and that this has caused and for it not being well conveyed to begin with.

It’s a positive sign that BioWare at least haven’t rules out the option of people on Macs testing SWTOR. There’s obviously the wider frustration of SWTOR not being available for the Mac natively, but that’s another whole mountain that’s likely never to be climbed.

BioWare announces SWTOR beta: invites applications

If you haven’t heard already, BioWare have invited applications to join the SWTOR beta program. This may surprise you greatly, but the response has been enthusiastic, with the SWTOR site down due to the influx of applications:

swtor-beta

All you can do wait for the site to return and to wonder at the infrastructure challenges facing BioWare when SWTOR actually goes live. Here’s hoping they’ve purchased a small country somewhere in which to house the servers required to run things when everyone logs in at the same time. Anyway, here’s where you need to go to sign up for the beta program, just expect an image similar to above in the short term.

Latest walkthrough demo dissected

The dynamos over at Darth Hater have posted a brilliant pic by pic dissection of the recent demo walkthrough released. Here’s a tiny sample:

swtor-aug209

The walkthrough video is obviously the most detailed look at SWTOR to date and at this early stage, things continue to look promising. Not that BioWare are likely to intentionally release unpromising info 😉

WoW Cataclysm: why it adds strength to SWTOR

The big MMO news to come out of this weekend is the trailer for the next World of Warcraft expansion, called Cataclysm. Before I start talking about it, have a look for yourself if you haven’t already:

As a WoW player, I have mixed feelings about well known areas in the game having their appearance changed so much. That aside, it looks like an excellent expansion. Here’s why I think Cataclysm adds even more fuel to growing fire that is Star Wars The Old Republic:

1. Proof of longevity

As a Warcraft player since the original 2D version in the 90’s, I’m still surprised at the longevity of the franchise. For me, WoW lore has never connected in a big way. That said, Blizzard have put some effort into that aspect and Cataclysm takes another big step in expanding the lore side of things. The Star Wars Universe arguably has the most comprehensive lore of any game franchise, so SWTOR‘s longevity appears assured. I can already picture the trailers for SWTOR‘s third expansion and it’s hard to imagine they won’t stake as bold a claim on story development as WoW has.

2. It’s about guilds

One of the touted features of Cataclysm is a new guild progression system, something that’s been totally missing in WoW to date. It’s safe to say that SWTOR is factoring in the primacy of the guild in a big way, and now they’ll have some time to watch Blizzard try their hand with increased guild functionality and learn from any glitches that occur.

3. Attractive grind

One thing WoW have improved over the years is leveling. They’ve tried to make quests a little more varied and the achievements system hasn’t hurt motivation either for a lot of people. You can be sure BioWare have scrutinised these aspects closely and have the luxury of ensuring better variety from Day 1. I for one will be disappointed if there’s not some sort of formalised achievements system – more on that in an upcoming story.

4. Alts out the nose

Any MMO needs it players coming back for more and more. Leveling up multiple characters is something common to most and WoW’s next expansion makes that even more attractive with a wider range of quests in the lower level areas. SWTOR may have a different approach to leveling but the attractiveness of creating multiple characters and leveling them is key to long-term success, if combined with compelling expansions.

The sum-up

The purpose of TOROZ isn’t to constantly compare SWTOR to WoW, but it’s fair to say WoW is the dominant MMO and they’ve both made some savvy gameplay decisions as well as delivered some dud ideas over the past five years. That evolution can only benefit up-and-comers like SWTOR, who can innovate on what’s an incredibly deep vein of MMO history.

I’d love to hear your thoughts – what about Catalcysm do you think is good evolution (or even revolution) and do you think any of it is the same old stuff?

Sith Sunday – SWTOR in the news

hutta One of our regular features will be a roundup of SWTOR news from around the world that doesn’t make it to separate stories during the week. The first few are likely to be sparse as I’ll avoid linking to the same story subject, but as more information comes to light, this weekly segment could get pretty extensive. If you believe you’ve got something newsworthy to share, drop us a line.

Onto the inaugural instalment:

1. Over on the official SWTOR forums, they’ve made some changes to the Guild forums. Also. don’t forget we’re looking to create a list of Aussie SWTOR guilds.

2. Also on the forums, here’s a great list of suggested character creation traits. What, no option to select nose hairs or not? (Thanks to Darth Hater for the heads-up).

3. Mos Eisley Radio has Episode 3 of its podcast available.

4. Friday’s official developer blog covers the Smuggler class in quite a bit of detail. There’s a sentence in the blog that for me opens up a whole new area of Star Wars Fan Fiction:

Nobody successfully flirts with Jedi Knight

If that’s not the perfect premise for a whole range of Jedi romance books, nothing is.

5. The latest instalment of the SWTOR webcomic is now available.

Star Wars The Old Republic: it’s about class

I’m really thrilled to have a guest post from Xaelyn, whose post on hooks in gaming impressed me mightily. I asked him to write a piece of SWTOR‘s proposed classes, and he’s delivered in spades:

swtor-classes3 One of the more popular topics for SWTOR theorists has been that of which classes remain to be revealed. Of the eight possible classes, three have been officially announced (Trooper, Smuggler, and Bounty Hunter), with two others being considered ‘given’ (Jedi and Sith), leaving three slots completely unknown.

This, along with a slow trickle (if it can even be called a trickle) of information, and the lack of a release date preventing us from predicting when class reveals will happen, have stoked the hopes and passions of many a SWTOR forum-goer. So, what are the most popular ideas put forth? How can we hope to evaluate their likelihood? Let’s discuss in reverse order, of course, cuz I’m a bit daft.

Iconic: it’s not about battle-mages

BioWare has given us hints in their various oft-repeated catchphrases as to what makes them choose the classes they’ve chosen to implement. The three largest requirements seem to be that the class be iconic, heroic, and unique. The ‘iconic’ descriptor should serve well as our possibilities filter, as it gets rid of numerous silly suggestions. Battle-mages are certainly heroic, but definitely not ‘Star Wars’.
The words Jedi, Sith, Trooper, Smuggler, and Bounty Hunter all produce immediate characterizations in the mind of the Star Wars fan. What are some others? Senator brings to mind Leia and Padme. Officers bring back memories of the insidious Grand Moff Tarkin and every other cocky guy in a dark uniform with an English accent. Pilots are seen throughout the original trilogy. Crime Boss could perhaps remind someone of Jabba the Hutt. Assassin may conjure up images of Zam Wesell from Episode II. Engineer may remind people of young Anakin.

The contenders

For the next step, we can consider each class individually:

swtor-classes1 [Republic] Senator – This is one of the more infamous suggestions being kicked around online, and one I personally support. It is iconic, as I mentioned above. Leia and Padme are two of the most influential characters in the saga. The common objection is that it would suffer in the solo ground-based combat game. They lack the weapons and armor of the Trooper, the gadgets of the Bounty Hunter, the tricks of the Smuggler, and they are certainly no Jedi (Senator/Chancellor Palpatine being the exception). However, I believe their saving graces would come in the form of accuracy bonuses and their companion characters. Leia and Padme don’t shoot nearly as much as many of the other characters, but their hit percentages are higher. Companion characters have been confirmed by BioWare, and this could be a great help for the Senator class. Leadership abilities could enhance the abilities of a Senator’s bodyguard, greatly assisting with the smoothness of questing. In groups, having a buffbot is definitely handy, making this class highly desirable.

Final evaluation: Likely.

[Sith Empire] Officer – Ah, the Officer class. While being a good pairing against the Senator—both are leaders, wear light clothing, and usually brandish pistols—it is also iconic in the same way the Troopers are. Many of the extras in the movies wore this uniform, and it’s immediately recognizable. To top it off, Grand Moff Tarkin was perhaps one of the most evil, brilliant, power hungry men in the Empire. Honestly a pity he died in Episode IV, as he was played brilliantly by Peter Cushing. In my mind, the Officer would play much like the Senator. Light armor, deadly accuracy, and group/companion buffs. I’m sure the Officer’s training would play into some kind of tactical and dialogue bonuses as well, which would flesh out the class nicely. If either the Senator or the Officer don’t make it into the game, I would be very surprised.

Final evaluation: Likely.

[Republic or Empire] Pilot – Images of orange jumpsuits with white helmets, or modified stormtrooper armor with breathing apparatuses certainly appear in the original trilogy quite a bit. Luke spends a good portion of his screen time in his flight suit. There’s always the famous Wedge Antilles, who went on to become leader of the daring Rogue Squadron, among other things. Of course there’s Jek Porkins, who is infamous as a source of mocking laughter for his portly self somehow fitting into his cockpit. The main problem with this class proposition is that we don’t know how much space combat will factor into the game. Either way, it presents a balance issue— Pilots would most likely be gimped on the ground, while having bonuses other classes wouldn’t have in flight, potentially turning many off of the space combat altogether.

Furthermore, Luke, the most iconic pilot, wasn’t a pilot first and foremost. He was a farmboy, then a Jedi in training, and then a Jedi. While Wedge was primarily a flyer, most of his exploits are EU, which presents a problem, as BioWare is drawing much of their inspiration from the trilogies to cater to a broader audience. More people have seen the films than have read the novels or comics, after all.

Final evaluation: Not very likely as a class, perhaps as a profession. Completely dependent upon the implementation of space combat.

[Sith Empire] Crime Boss – Ah, the infamous glutton Jabba the Hutt. While he didn’t make his way into the films until Episode VI (no, special edition doesn’t count), his imprint matches his physical size. Knocking people off, setting up robberies, commanding a small army of minions, and eventually hoarding a cache of credits and spice certainly sounds heroic, does it not?

The caveats: while other games who’ve implemented a class like this, most notably City of Villains, have had multiple spawnable minions at the command of the player, this would not mesh well with the companion system already set up in SWTOR. Firstly, it would most likely be redundant. Everyone gets a companion! A workaround could be that they are less than heroic, simple thugs that are expendable. No need for companion quests for the thugs. The need for thugs is brought on by a Crime Boss’s aversion to doing their own dirty work. They’re not skilled combatants; that’s what they have minions for. However, in parity to the Senator idea, they could be the Sith’s main buff/debuff class.

Final evaluation: Unlikely.

swtor-classes2 [Sith Empire] Spy – Also called the Assassin, this is one of the more popular Sith suggestions. Internet detectives have dissected the epic “Deceived” trailer and have decided it wouldn’t be completely far-fetched for the Twi’lek female who accompanied the Sith Lord into the Temple turn out to be a Sith Spy character class. Naysayers contend that she’s an example of the companion system.
While the Spy doesn’t have an amazingly iconic movie counterpart– Zam Wesell was in maybe 5 minutes of total screen time in Episode II before Jango killed her—it’s been suggested that she could be a counter to either the Smuggler or the Senator archetypes: a light, quick, stealthy saboteur with tricks up her sleeve. While I find this an interesting possibility, I pray it doesn’t turn into the WoW-esque Rogue, with near-invisibility in broad daylight and enough debuffs to neutralize most targets completely. I’m a little jaded, forgive me.

Final evaluation: Likely.

[Republic or Empire] Engineer – Also known as the ‘Mechanic’, some people would compare this idea to Chewbacca or young Anakin. Chewie spent a lot of hours in the walls of the Falcon keeping that hunk of junk the fastest freighter in the galaxy, and Anakin was a mechanical prodigy as a child- 3PO and his podracer are proof of that. How this class would function is a little bit of a mystery to me. One possibility I see is class-specific companions in the form of droids. Perhaps some non-combat technological bonuses (slicing, repair) could be thrown in there as well. We don’t really have any iconic examples of how a mechanic would behave in combat, which is part of the problem. Chewie was a mechanic, but he was other things as well: if nothing else, a Smuggler in partner with Han
If this falls into the Republic side, it would round out the need for another heavy armor class for the faction.

Final evaluation: Moderately likely as a profession, less so as a class.

Other classes have been proposed for the need of direct mirrors. While I believe BioWare is trying to avoid direct mirrors altogether, instead spreading counters and checks through two classes (I see Bounty Hunters being Troopers crossed with Smugglers for instance), it’s still a viable path for the devs.

[Sith Empire] Commando – Every army needs its grunts, and for every army of grunts, there need to be elites. The Republic has its Troopers, and while the Bounty Hunter matches it in heavy armor capabilities, the Bounty Hunter isn’t a soldier in the same sense.

Final evaluation: Moderate. On one hand, it mirrors the Trooper. On the other… it’s a Trooper…

[Sith Empire] Slaver – This would be a minion class much akin to the Crime Boss, except that it’s typically proposed as a ‘pet class’. This again becomes redundant because everyone gets companion characters, so I don’t really see it as a viable possibility.

Final evaluation: Unlikely.

[Republic and Empire] Second Force-Users – A fringe idea is that Jedi and Sith be split into two separate classes depending on whether they want to specialize in Force Use or Lightsaber Combat. Many see this as preposterous, as having half of the already small pool of classes being Force Users significantly cuts down on originality, and the confirmation of character specialization leads us to believe that we could spec either way.

Final evaluation: Highly unlikely. Not happening.

Making the call

My predictions for all eight classes, at this moment, are:

Republic: Jedi, Trooper, Smuggler, Senator.

Sith Empire: Sith, Bounty Hunter, Officer or Spy, unknown.

Yes, that’s an ‘unknown’ in the last slot. I really want to split Officer and Spy into the last two possibilities, but I think Officer/Senator comes too close to exact mirrors for the current layout. That’s also why I think it’s likely that either the Senator or Officer will make it into the game, but less likely that both will. Only time, and BioWare/LucasArts will tell.

Until next time…
May the Force be with you.